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Slender Man

I felt that a little painting was appropriate for this page as well
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Slender Man: Page 17

by rimkunas on March 12, 2012 at 12:01 AM
  • Slender Man

And now, for things to start getting a bit more interesting…

└ Tags: Comic, Slender Man
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Website Update! Fall Semester!

by rimkunas on January 19, 2012 at 9:41 PM
Posted In: blag

Welp, that was a fun winter break. Got nearly nothing done. Yep.

Actually I updated my portfolio site with all the more interesting media I worked on last semester. One can see all the really cool sketches and drawings from some of my classes and personal projects of fall 2011.

In regards to Slender Man and CELZ, were I a supposed self-proclaimed Web-Cartoonist, there would be no excuse for missing four full weeks of updates from either comic.

But I am not.

I will not do that to myself for quite some time.

That being said, comics may or may not resume in a timely fashion (I have two Slender Man updates very soon anyway) but at my own, leisurely pace. In the meantime, just check out the new stuff on my actual site. I will never slow down this much again, that I can promise.

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Holiday Break Of Doom (Scroll down for artsy goodness)

by rimkunas on December 19, 2011 at 2:48 AM
Posted In: blag

I’m very sorry to say that Slender Man is going to take a back seat for the next or two or three weeks. I’m not being lazy…actually a little bit, but the real reason is that I won’t have access to the large format scanner at MECA until the school opens again for the spring semester. I’m still producing the linework drawings that I eventually shade and color digitally, I just have no way to make them digital until either the school opens up again or I buy a large scanner that I can’t afford right now…and no, photographing them is not the answer. Just no.

No.

But just because I can’t scan anything larger than 8.5”x11” doesn’t mean I won’t be doing stuff. CELZ is completely digitally produced and easy to work on when I’m home, and I’m currently working on the art assets for another game project that may just be the most interesting we’ve worked on yet.

The term “Minecraft Clone” has been tossed around the internet a lot lately describing a bunch of silly little tech demos of games where someone has decided they needed to build a voxel-based game. Some of the cooler ones include Voxetron, which really isn’t a MC clone but it is voxel-based nonetheless.

What we’re doing doesn’t appear to be too different from the regular MC Clone at first, but there’s a lot of high quality tech going into the engine itself to make it far more powerful than any other voxel engine out there. You can read all about development of our Voxel Engine in the official Large Russian Games Dev Blog (scroll down for some sweet screenshots).

Now I’m going to talk about what I’m doing for this project. Currently I am in charge of all the art assets going into the game. *catches breath*. Daunting as this is, I’ve already started on some of the more important things, such as a debug character model – a really rushed Ice Elemental kind of dood:

I literally threw this together in an hour and stole some ice texture from the internet somewhere...

And what he looks like ingame:


The shader Alex threw together looks tons better, you can see the sky reflecting in his head there.

Some Monster concepts, although most of these have already been rejected and recycled into another project:

I only fully rendered the Meat and the Mushroom, the others I'm saving for another time

Finally, I’ve also begun, and nearly finished in the past week the background for the menusystem of the game – which also doubles as some concept art for the landscapes. Here’s a concept video I rendered in Blender showing how the images should scroll in the menu:

My next project before the “Teaser Release” is to paint the textures for 12 of our first block types. This will not be pixel art, and it will not be flat. We want to approach a level of visual quality somewhere between Braid and Skyrim (or at least, that’s my personal aim). I want to see some obviously painted textures for landscape, but more refined rendering for important things like trees and creatures.

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Posters! Posterama! Weee!

by rimkunas on November 3, 2011 at 12:53 AM
Posted In: blag

Alright, so instead of a comic this week, I will show off the two posters I’ve been working on for Posterama, an event my art school (Maine College of Art – MECA) is having this week to celebrate…um…posters. Everyone is making some kind of a poster, from the graphics majors to the sculpture majors. I found this project to be particularly useful for me to begin advertising for Slender Man, check it out:

I’m also taking this as an opportunity to announce another comic that I will begin shortly: CELZ. This will most likely be a smaller, strip-styled comic to run alongside Slender Man – the story and setting are completely and utterly unrelated. Check this one out:

Well aren’t they cute. I’m selling 11”x17” prints of these posters at $10 this Friday at school alongside all my classmates. See you there!

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Development Overview

by rimkunas on October 22, 2011 at 3:40 PM
Posted In: blag

So I think I’m at a point where I can safely look back at what I’ve done so far with the comic and think outloud a bit.

Slender Man was originally started, for all intensive purposes, as an experiment. The ultimate plan is to find my comfy place before moving on to a longer term, large-scale comic such as r_P.inf, which I hope to start once Slender Man is finished. I was looking for a project that was relatively short compared to what other people publish. Something I wouldn’t get sick of that I could make weekly changes to as I saw fit. Already I’ve moved from drawing and inking on cramped 8.5”x11” printer paper, flat colors, basic shading to fully digitally painted 14”x17” pages, and back again to flat colors because of time constraints on my painting time.

For the next page I tried out using a brush rather than a pen to ink it, and I must say I really prefer the new lines already. I love expressive, calligraphic lines. Maybe I’ll be able to make some someday. For now I experiment (the whole point of this project, remember?) and hope I discover more. Page 10 will be out sometime this week, I’m going to go work on it as soon as I publish this post.

I’m also feeling more comfortable with my craft and am beginning to play with more interesting content. I’m Hitchcock-ian in that I like weird camera angles, twisted compositions and high contrast positive-negative spaces – I haven’t really been doing this sofar and admit I am horrified by the last two pages (08 and 09). It’s an artist thing, I guess, to overthink these things and hate your own work, so I decided not to spend my time redoing everything but to publish them instead. Message to myself: this is how they turned out when I was being visually lazy. It’s too late now, don’t do it again, simple as that.

It’s so much better for my stress levels to let my past stay where it is – in the past. Plus I can treat it like a diving board I can push off from into more fun stuff coming up – soon the comic will take the natural course of any horror story, into the realm of actual horror. This is a place I am used to. However, it won’t be what you expect, as my sister’s writing often throws the reader the odd curveball – and I don’t mean your usual “shocking twist!” either. Check out her blog: Extraordinary Terrestrials to enjoy more of her stuff.

So, expect more changes throughout the entirety of Slender Man, every page is bringing me slightly closer to the style I want. I leave you now with a preview of the official poster of the Slender Man webcomic, at some point it might replace the cover page at the beginning.


It’s a little dark right now, might not show up well on some screens. Endlessly tweaking.

  Comment

Some changes to come soon.

by rimkunas on September 30, 2011 at 1:04 AM
Posted In: Uncategorized

No I won’t be changing the site again, but I may be changing the style and approach I take to Slender Man in the near future. Due to my increasing busyness and lack of proximity to a competent computer, Slender Man has been taking massive production hits. I am rarely able to get to my computer now, and when I do, it takes an hour or so to paint each individual panel.

This is unacceptable. I need to speed this up somehow.

So I’ve pretty much decided to move closer to a style similar to that of the r_P.inf concept experiments I tried a few weekends ago. Fully inked, deeper shadows, gradated backgrounds with some two-to-three-toned shading on the characters would replace the heavily rendered and (I feel inconsistently) painted current style. Overall it’s faster, I can do much more away from a computer and the results are closer to what I am looking for than fully painting it.

If I do this, I will go back to the first 6 pages of the comic, recolor them to fit this new style, and re-upload them for consistency (I WILL keep the originals around on the Slender Man page to have a good laugh every once in a while).

In other news, I may be putting off the r_P.inf comic (yes, that is going to be a comic) to further develop the story. In the meantime, I think it might be fun to do something a bit more…silly between Slender Man releases. Here’s a little tease speed-color-study I did today of one of the characters from yet another really really old project:

I have a bit of work to do to figure out the exact everything this is before I even decide if I’m going to pursue this idea. I think a colorful, silly comic would be a nice sidekick to a darker, horror-driven main comic such as Slender Man. We’ll see where that goes.

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CELZ

I like the expression of the dude in the last panel the most. NO WE'RE NOT BRAINWASHING NOT AT ALL.

Miscalculaneus

Oooooh! Fashiunnn

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