CG Stills from 2009-2010
These stills were created during the past two years in the Blender 3D Suite.
These stills were created during the past two years in the Blender 3D Suite.
Demo Reel of all CG animations up until Summer of 2010
This video is a compilation of personal and school projects I worked on from 2002 to 2010.
Software used:
2004-2006: Cinema 4D, 2006-2010: Blender 3D Suite, Final Cut Pro, Adobe Premier, Photoshop, Illustrator and Inkscape.
Projects include: Paper Warz! (Paper Warz 2), Mike's Physics Show, Space Rescue 2022, Papyrus, The Pixel Expanded, Conversations with Myself, and various titles and graphics.
Music: Grass, by Lavoura
fall 2009, I took a class in Expanded Cinema with Jefferson Goolsby at the University of Maine. This was a real fun class about finding new ways to use video and projections. We did all sorts of things from showing our own films on massive walls of screens, to projecting other video onto billowing curtains of smoke falling from the ceiling.
Our first project was to utilize the portability of miniature screens on iPod Touches, if the project could be replicated on larger screens easily, then we failed. This was called the Mini Mobility project.
My idea was to make a short animation of a ball bouncing around between two iPod Touches that I would hold in my hands and be choreographed to some bit of music. It was a fun idea, and I ended up taking too long to animate the ball before the project was over.
Fast forward to late summer 2010. I'm working on my demo reel, and feel like I want to add something in really recent. I find the old renders of the first ten seconds or so of the ball bouncing around and realize I didn't need real iPod Touches...
This video is the result of just a few hours of gentle modeling and a bunch of reflections in Blender.
Perspectives in !4D, (or The Pixel Expanded) was a project for another class where the intention was to convey a message from random stock footage. I decided to use the video for 3D means...
This is a final project I did for the Modeling and Animation course at UMaine, taught by Stephen Porter.
The story is about this failed arcade game from the 80's and it's last burst of life into the 3rd Dimension before falling back into it's old, flat world. Unfortunately the quality is too poor here on youtube, so the beginning is hard to understand, basically the game takes place in a war-torn world where a race of peaceful beings are being attacked by an enemy alien that wants their planet. The player plays as a Emergency Medical Vehicle that must travel through space and time to rescue their dying soldiers, but some annoying enemies get in the way.
This is not as finished as I would have preferred it to be, however, I am satisfied with the outcome. Enjoy!
There are three pieces of music in this, the first is Unknown Sector by RushJet1, then the DDR song Twinbee, and for the final credits it's another DDR song Burning Heat.